4063: Translating Research on Resilience and Gaming to Adolescent Mental Health Promotion
Research directing the addition of games to the Computerized Cognitive Skill Building program (cCOGS) and results of two pilot studies will be presented. This project provides the framework for a longitudinal, effectiveness study and cCOGS with Games holds the potential to provide a unique, cost-effective, adolescent friendly intervention to promote resilience and decrease suicidal thoughts.
Speaker: Kathleen Tusaie PhD, PMHCNS-BC
Disclosures: The speaker has no conflicts of interest to disclose. The activity planners have no conflicts of interest to disclose.
Target Audience: RN, APRN
Upon completion of this presentation, the participant will be able to:
1. Analyze the recent literature on resilience and gaming.
2. Understand the relationships between resilience and suicidal, negative thoughts.
3. Identify strategies to include gaming in current psychiatric-mental health nursing practice with adolescents.
Continuing Nursing Education
0.75 Contact Hour, upon completion of an evaluation. Certificate generated online.
The American Psychiatric Nurses Association is accredited as a provider of continuing nursing education by the American Nurses Credentialing Center's Commission on Accreditation.
Saturday, October 16th: 10:20-11:05am
APNA 24th Annual Conference
Kentucky International Convention Center
The contact hours for this session expire: January 31, 2013